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Gaming Club VZW • View topic - Zombie sessie 26/4/14 report
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Gaming Club VZW Gasmeterstraat 19, 9100, Sint-niklaas

Zombie!

Zombie sessie 26/4/14 report

Moderator: Pruneau

Zombie sessie 26/4/14 report

Postby Pruneau » Mon 28 Apr 2014, 09:25

In't engels, want staat ook in mijn manual draft en blog. Als er spelers iets aan toe te voegen hebben / comments: graag!
Moet ni int engels hoor.

SESSION NOTES
26/4/2014
1) Session comment:
Melee damage is too low in general:
 Install 3 main categories: improvised crush (1d8+1), improvised hack (d8+2), improvised pierce (d10+1), on top of those come more specialist weapons.
2) Session comment:
Survivor sheet handling when becoming fatigued is clumsy, needs improving
 Add fatigue effects and roll effects to sheet or make a one page overview
3) Session comment:
Drugs seem to work fine, but effects may be a bit broader: including number of actions.
4) Session practice:
Use default skill values for all zombies (50%) and roll 3d6 to determine CON every time someone hits:
Advantage: no NPC tracking required, quick play.
Commented drawback: feeling of randomness.
But random roll can be explained as variation because of zombie corpse degeneration (left side of skill has rotted away, brain is exposed, melee conditions, and so on.
 Possible improvement: when zombies are down they roll 2d6 instead of 3d6, making crawling zombies easier to kill.
5) Session effect:
Although cornered by zombies, Bram only suffered 3 attacks per round, as per base contact rules.
 Possible improvement: 2nd row zombies cannot bite, but will attempt grab attacks, making the prospect of getting cornered somewhat more daunting.
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Re: Zombie sessie 26/4/14 report

Postby sephiroa » Mon 28 Apr 2014, 10:05

de drugs wil ik nog wel iet over zeggen :)
drugs werkt goed maar de eerste keer dat je die drugs pakt denk ik niet daje een resist moet rollen. aangezien je dan toch zowiezo full effect krijgt. en na de aftermath de endure roll doen om te zien in hoeverre dat je verslaafd geraakt (met de roll die nodig is, normal, easy, hard) en vanaf dat je de eerste keer verslaafd geraakt. heb je zowiezo een endure rolle nodig om te zien of je geen half effect krijgt. en verdere verslavings effecten zoals dubbel en tripel dosis
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Re: Zombie sessie 26/4/14 report

Postby Pruneau » Mon 28 Apr 2014, 16:23

Ah. Die eerste endure is eigenlijk om het effect te laten afhangen van de endure. BEdoel je dat je dat geen goed idee vindt? Altijd full effect als de dosis juist is? Want het gewoonworden wordt al afgedekt door de grotere dosissen als je resist roll verhoogt.

Altijd full effect als je full dose neemt, daar valt wel iets voor te zeggen, natuurlijk. Plus bijkomend voordeel het is ne roll minder. Hmmm.
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Re: Zombie sessie 26/4/14 report

Postby Pruneau » Tue 29 Apr 2014, 08:57

Nog wa topics uit mijn boekske:

Exploding sanity: unexpected dramatic sanity loss

Drugs: increase #actions, increase #movement base

Injury: less #actions

Use of luck points:
10 kill points make one skill point
End of game leftover luck points become skill points.
Distribute skill points among skills (current crit to increase one) Distribute skill points among stats (current points to increase one)

Work out healing effect of surgery

En nog een afterthought: set up required stats for special abilities: bvb een soldier moet een zekere STR, CON en DEX hebben.

----------------

Zo, da dekt de lading van de vereiste changes tegen zondag 4/5
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Re: Zombie sessie 26/4/14 report

Postby sephiroa » Tue 29 Apr 2014, 20:25

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Re: Zombie sessie 26/4/14 report

Postby Pruneau » Thu 08 May 2014, 09:11

Ziezo, versie 0.5 is een feit, alle bovenstaande opmerkingen zijn op een of andere manier verwerkt, de drugs nog een beetje bijgeschaafd, nu ook met manier van inname en bijhorende duur voor de effecten merkbaar zijn. De google drive survivor sheet nog eens überarbeitet, ik zal een linkske posten in ons nieuw subforum met wat afbeeldingen etc. Ik ben ook begonnen aan een photoshop versie met wat meer toeters en bellen.

Als er interesse is kan ik ook een pdf-ke van de regels voorzien, mits vertrouwelijke behandeling.

Het wordt stillekes aan tijd om eens over artwork na te denken: in een eerste fase wordt dat wat zelfbouw en graaien op internet, zolang de regels HQ-only zijn is dat geen probleem. Nadien moet ik eens wat contacten in de grafische wereld aanspreken, maar da's nog mooie toekomstmuziek.
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